Everyone is the protagonist of their own story; different perspectives.

Film a scene from behind a person, third person like game 42, then if click on somebody else in the scene, the camera shifts to behind that person, so can see the scene from everybody’s point of view.

Could I do this in real time somehow? using security cameras placed behind chairs.


Group Crit Issues

In today’s studio session, Pil and Galia were absent again, so we did a bit of a group crit together. I was very impressed with everyone’s insight and it was great to hear lots of different ideas! I was so inspired by one idea that was a tangent suggestion from my project that I seriously considered changing it but I think that it was perhaps not so relevant to my work so far, or my concept, so I may keep it for my practice next year. My practice in general is developing and solidifying and I am excited for next year. (I am thinking about participation, and other people’s perspectives of the life experience).

My plan was difficult to convey which is an issue, but I got reactions from the films that I have taken so far. For instance I think they found the fact that different actors are used for each film a bit confusing. They suggested that I show all of the people at once, or perhaps use the same person for each film. To get around the idea of only representing one demographic, they suggested a morph suit, which I have briefly considered. I have since been thinking of other ways that I could make each character more unified, for example exaggerating the blue sweater, as some didn’t notice this technique for unification that I was using. I would enhance the colours of the sweater or something in editing. I also considered covering the faces, but I do like the idea of them all being different people, so instead labelling each of them ‘Player 1’ somehow would be best. I am thinking of having the symbol float above them, like in The Sims. I have added this symbol, and exaggerated the sweater in the example below.

I like that they are all different actors, because I like the idea of seeing life from lots of different demographic perspectives; basically that they are all the same. I like that the protagonist (player 1/you/the viewer/the centre of your own universe) could have been born in any country, in any time, to any lifestyle or religion. So I will continue to use different people, and use the label as above.

Another piece of feedback that I got was that I could show multiple outcomes or screens at the same time. This would be difficult, as you shouldn’t be able to interact with different choices at the same time.

*thinking outloud * Or perhaps it would be good as more options appear and disappear from the screen, becoming a bit of a sensory overload.

I do like the idea of showing the other possible outcomes which could have happened, depending on your choices or chance. Or perhaps the other possible outcomes disappearing as you go along. I could show a still from the 5 final outcomes (family, famous, homeless, rich, arrested) at the bottom, and then they would disappear when they become impossible? This is something to think about; I’m not sure how I would format this just yet. I was previously thinking that I would flash the two possible outcomes on the screen when chance is involved before it takes you to the chosen film.

The coding of this website will be a big job.

Jon Rafman

Idea: Surveilling the participants before they arrive to use them in the exhibition. When they arrive, see they are already participants, without any action. Passive participants.

Jon Rafman’s Code of Honor (2011): intercutting animations with real life footage. Both found footage


Past works, learning and parallels

This year:

Assessed in Y2:

As you can see, the content of the above three examples all tie together well. I like the idea of using film to put the viewer in somebody else’s shoes; to see a situation from another point of view and emphasise that everyone and their experiences are equal. The Projecting Hate discusses prejudice against immigrants and their experience, whilst Yes, We Need No Bananas and VIVID discuss the experiences of women.

This is true of my current project’s message as well as I want to show a life as experienced by several different actors/protagonists. In the case of the current project however, the viewer is even more literally in the shoes of the protagonist in the third person follow shot. I can see in this comparison that my first film, ‘Projecting Hate’, uses the first person perspective and draws the viewer into the one-on-one interaction of the artwork using the headphones provided.

Comparisons can also be drawn between the films in their use of colour and their use of ‘show-don’t-tell’ techniques.

All of my film work has drawn upon knowledge about photography and cameras, which I also learned abroad. Please see my portfolio, I have had to attach it here as a PDF. Portfolio Photography 17

As well as this, this project will require knowledge of coding, another skill I learned last term. This will be my next step after filming.

Rafael Lozano-Hemmer: Interactivity and feedback.

Rafael Lozano-Hemmer’s work interacts. Sometimes with the viewers in the space, and sometimes with data. For example, Sway (2016), seen below, is a pendulum in the shape of a noose. It’s movements respond to data, with its default metronomic speed at one ‘sway’ every 40-60 seconds, the rate of homicides in the world. I love the idea of representing data in a more visible, tangible way.

The fact that all of his works interact with the real world in some way is so intriguing to me. I like the idea of using the viewers as participants in the artwork. For example, the comment on surveillance seen in Zoom Pavilion (2015) uses footage from cameras trained on the visitors to the show. Face recognition software tracks them and surrounds them with images of the faces in the crowd that is present in the space.

His works often speak of surveillance, including some referencing George Orwell’s 1984. One work shows the numbers 1 9 8 4, sourced from google earth surveillance footage.

Others pick up on the participant and record them, then show them distorted by the process of recording and being watched, from other perspectives. An example of this is First Surface (2012).

Rafael Lozano-Hemmer, “Apocatoptron”, 2012. Montreal, Antimodular Studio, 2012. Photo by: Antimodular Research

Surface Tension (1992) reacts to the viewer as they react to the piece.

Other ways it interacts with the audience is by using their voices, heart rates, and even their breath in several artworks. Some are known as ‘bio feedback sculptures’. An example is Last Breath (2012), which circulates a participant’s breath forever, perhaps a comment on life and death.

My work has often been about putting the viewer in someone else’s shoes. With this current project in which I am making an ‘interactive’ film, I am able to have ‘participants’ in my work. This stops artwork from becoming simply part of the spectacle.

Filming: Progress and Issues

I have started production of the 9 films. After the first two, I uploaded the files onto my computer to edit the colours and trim the clips, and realised I may have to embrace the ‘crap aesthetic’…

A weakness in my tripod resulted in the films not quite lining up in the ‘unemployment’ scene. I therefore moved and rotated the clips until they lined up, but this left gaps around the sides of some. Putting another film behind resolved the issue, except you can see the joins in some places, as you can see below.

Screen Shot 2018-03-15 at 21.49.06.png

This may not be as much of an issue as I had thought as others have picked up on this appearing like a computer-related glitch, which does fit in with my theme. The quality of the videos is not impeccably clear but this doesn’t bother me, as online games don’t connate the most up to date technology anyway, so it again fits in with aesthetic. However it may benefit from increasing the exposure slightly.

Otherwise, production is progressing well, I have even got some bloopers from the language librarian asking about our plans and moving our props. I will be filming in the studio tomorrow so hopefully there will be some generous people around to be in the background- Gaenor from the admin staff is graciously taking part in the film tomorrow, so I will update this post with photos from the filming process.