For our final coding project we were allowed to choose between three briefs: make a 3D model, make a HTML based code, or make a projection mapping.
I chose to make a projection, which uses the keystone library to make surfaces which you can then calibrate. When it is being projected, enabling calibration allows you to drag the corners of each ‘surface’ that you’ve created to different surfaces, in my case 2 sides each of 3 boxes. This distorts the surfaces to appear as though they are fitting to the 3D objects.
I used skills I’d learnt previously in this module to create an animation of a castle that moves up and down, and add sound effects at different times, based on the frame count. I also figured out how to make ‘fairies’ which move in a random sequence.
Below is the final projection. The video does not capture how it appears to wrap around the boxes very well, as the light of the castle was too bright and too contrasted for the camera to capture properly. It appears to glow and doesn’t show any shadow or shape.
My final project for illustration was ambitious. For the brief ‘words to images’, I wanted to animate a recording I had of my 3 year old friend reading me a story. As she can’t read, it’s an illustration of what she remembers of the story, and also of how a 3 year old speaks.
I therefore used kinetic typography to show how she speaks, and made puppets in photoshop. I then imported the puppets into after effects and moved each part to animate it. This was a slow process, but I am happy as it is was my first time using after effects.
Below is the final product:
In our Art and Design in Film module, we only had three assignments:
a presentation about our idea, with a storyboard,
a photo sequence to research our locations,
I went during the day despite knowing that I would film the final film at night. I didn’t want to be exploring places I wasn’t familiar with, alone, in the dark; my film says that’s dangerous. I took photos of the names of each of the lanes as I went in, and any images that stood out to me that I wanted to include. The one of the missing girl had disappeared by the time we returned to film.
and the final film.
After dark, I returned to the laneways of Melbourne to direct my gracious actress, Fiona Jones. I edited the storyboard to show every shot I wanted to achieve, which I then used for reference. I also created a map of where each location was found and the route we would take, and an excel document of all of the graffiti I found and wanted to include, which shots they would be used for, and where they were. So that we could all of the shots in each location at a time. I borrowed the equipment (Canon 70D, microphone, light, tripod), and took a couple of late nights; we had a lot of fun.
For this brief we had to make an animation that of course changed over time, and lasted at least a minute. It could have an interactive element and include video, images or audio. Mine includes audio; a water sound which plays continually, and a drop sound that occurs when one clicks the screen. A ripple also appears and expand when one clicks the screen. The background sound is represented with stereo sound waves made of bubbles.
It is also interactive in that when you click in the vicinity of one of the moving fish, they turn around and swim in the other direction.
Our brief for the first main project was to create an image that varied each time the code was run, and then to print a poster of one iteration of the visual code.
My code was based on broken glass. The class of the ‘smash’ appeared in random places and the lines changed directions, and the quadratic shapes changed shape each time, so each ‘smash’ was different.
I had an array of colours which it selected from, in a few different palettes. So each time it ran, the palette of the window’s contents varied, along with the position of the cracks.
Each time it was run, it saved a PDF of the window. I put a few iterations of the code together for my poster, in the shape of a window, following the theme of the broken glass.
Two of my favourite projects in Photographic Art Direction were Portraiture and Street Fashion. For portraiture we worked in pairs, taking photos of each other both indoors and out. Indoors we used our knowledge of how to best use lighting, and outdoors we used various focal lengths to achieve a blurrier background than foreground. Composition was also very important in all shots. I had a lot of fun with this project, even when we were approaching fashionable strangers to ask if we could take their photos.
The only downside of this project was that two of my classmates took photographs of me, and will be printing my portrait at 20×30″ for an exhibition. The photo I have chosen to print this size for the exhibition is the profile shot with dramatic studio lighting.
Please note that the photos have been scaled down to be added to this website.
Thinking of a concept was the most time consuming part of this project for me. The brief was to create a kind of packaging, which related to a phobia. While illustrating a phobia was not an issue, thinking of a related product/packaging was a challenge. Below you can see the start of a few ideas, before I found one I was happy with, which I then developed. The chosen idea was pseumatipophobia- a fear of spirits. The packaging was for various spirits; tequila, vodka and rum, and the illustrations were also of spirits relating to the countries from which the types of alcohol originated.
When I had finished researching the idea, I made a concept design for the first week and developed two different fonts, as typography was an important aspect of this project.
I developed three watercolours, but the hummingbird didn’t completely fit in with the others as it was not as monotone or scary. I then edited it on photoshop. I put the fonts together with the watercolour illustrations, both edited on photoshop, and put the illustrations on a graphic template of a bottle, sourced from freepik.com. Similar things can be found on graphic burger.com.